Next up is... #08 Sedition Wars.
Surprise!
Technically, this is a board game. BUT... the rules are extremely complex for a board game and I can really see this working as a tabletop skirmish game complete with 3D terrain. you need to assemble the minis... then you get points to actually build or buy your force... Really. It's a tabletop skirmish game and if I can work out the terrain aspect, it can be.
Now to address the elephant in the room: this game has a horrible ranking on BGG for good reason: V.1.0 of the rules were nigh unplayable. I know, I've tried.
Thank goodness CMON or Studio McVey put out a 2.0 version of the rulebook which clarified a lot of rules and put back the missing rules! This, together with the errata and FAQ allowed Universal Head from Order of Gamers to generate a final composite, usable and playable version of the rules. A 2.5 version if you will.
I play-tested those rules extensively and can vouch for them. If you manage to pick up this game on the cheap (typically $20-25 on discount for a game no one wants???) you can absolutely play it with no issues.
If I ever upgrade my phone I can make videos again and this might be one of the first videos I'll make.
Why I like the game: the human faction plays like bog standard human infantry. It's the Strain that's fascinating. They look like your typical space zombies but there's so much more! Nano-spores are the key. The humans have limited ways to deal with the spores. The spores can infect humans and turn them into space zombies... or the spores can enter some gestation vents planted by the Strain to generate more space zombies. There's even one Strain that can swallow an entire human whole and spit them out the next turn as a space zombie... or digest into nano-spores.
It's extremely difficult to win as the human faction. As it should be.
Now that I've completed the core campaign in the core box... there's another campaign available as a stretch goal that I can also play. So that might happen sometime in 2026.




Comments
Post a Comment