Hold the Line!

So... replayed the Hold the Line! scenario with the proper set up and rules (sonic bombardment and all).

The major hitch for the Algoryn was their X-launcher squad got hit with 3 pins and went down. And once my Ghar came on the board, I focused fire on the squad and managed to take it out on turn 3.

Also, unlike the previous game, I only sent one Tectorist out at a time instead of putting all of them in the line of fire. Plus I kept my Outcast squad out of LOS to keep it as a Distort die sink.
Cowardly Intelligent Outcast keeping well out of the line of fire.
It worked as I only got hit by the distort die once. The Algoryn kept getting it and it allowed my Ghar suits reach the objectives.

Sadly, I misunderstood the rules (been playing wrong all the time) and wiped out another 2 AI squads, triggering the end of the game with only 1 objective taken.

Oh well.
Thoughts: Without any way to reliably take down the Ghar suits at 500 points for starter games, I think I'll keep my Ghar in the box and assemble my Freeborn for more even matchups.